Enemy
In Harvest Valley, players will encounter various enemies as they explore islands. Players are advised to be well equipped to face these enemies, as a situation where you sustain too much damage will result in you waking up in your bed, while also losing some of your gold.
Defeating these enemies will provide you with different types of rewards in the form of resources to help further your progress. So, prepare yourself for the challenges posed by these enemies. Take sufficient equipment with you and maybe some potions to emerge victorious!
Enemy Name | Place | Ability | Damage Type | Spawn Time | Item Drop | Weapons to defeat |
Bat | Land+Home town | Fly, attack | Physical Damage | Day/Night | Life Elixir | Crossbow, knives |
Skull | Grave | Magic damage | Magic Damage | Day / Night | Bone fragment | sword |
Slime | Water Area | Multiply | Physical Damage | Day | Slime Jelly(Def position) | sword |
Spider | Deep Jungle | Vomit acid | Physical Damage | Day / Night | Thread(string) | Sword, bow & arrow |
Serpent | Water Area | Ambush attack | Physical Damage | Day | Seaweed (cooking) | Sword, spear |
Mummy | Grave | Respawn, magic damage | Magic Damage | Day / Night | Bandage (Hp bandage) | Sword, holy water |
Rock Crab | Water Area | Throw rocks | Physical Damage | Day | Stone | Sword, hammer |
Stone Golem | Deep Jungle | Heavy blows | Physical Damage | Day | Stone | Explosives, swords |
Venomous Snake | Land | Venomous bite | Physical damage | Day | Skin(animal skin) | Bow, sword |
Vine (Plant ) | Jungle/ Water | Hidden traps, attacks nearby | Physical Damage | Day / Night | Green Beans(Seed) | sword |
Gold Golem | Vaults or gold mines. | Slow-moving but highly resistant to physical attacks. | Physical Damage | Day / Night | Golds, Steels | Arrow, sword |
Sand Worm | Underground in sand covered places | Powerful bites from beneath the ground | Pierce / Physical Damage | All Day | Soil, sand, fertilizers | Explosive traps, sword |
Frostbite yeti | Icy caves | Throws icy breath and freeze player for 3 seconds | Physical Damage | All day | Special ice item | Fire-based sword, standard sword |
Crystal Lurker | Crystal caves | Camouflage being a crystal itself. | Physical Damage | All day | Gemstones, crystals | sword |
Flying Jellyfish | Land | Throws electricity | Physical damage | All day | Electricity battery | Arrow, throw knives |
Sandstorm | Land | Create sand hurricane, throws sand shots from distance | Physical Damage | All day | Sand, Gold | Traps, sword |
Jungle warrior | Deep Jungle | Throws spears | Physical damage | All day | Spear (weapon), Armor | Bow, sword |
Coconut Golem | Deep Jungle / Land | Rolls to attack being close | Physical damage | All day | Coconuts (food) | explosives , swords |
Ancient Guardian trees | Deep Jungle, near treasures | Attacks with branches | Physical damage | All day | woods | Axes, sword, explosives |
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