Sustainable P2E Economics

During the 2021 bullrun, we recognize the pitfalls of unsustainable incentivization models that have plagued most of the web3 gaming platforms. The widespread adoption of incentivized models led to a surge in token emissions, resulting in inflated supplies that outweighed actual demand. High inflationary reward tokens are also affected by this during the 2022 bear market. With token prices in decline, the incentive for players to invest their time and money in the game diminished significantly.

To address this challenge, Libera equips a sustainable economy built on the principles of play-to-craft or play-to-own. Rather than solely focusing on play-to-earn mechanisms, our platform emphasises the creation and ownership of in-game digital resources through gameplay, quests, in-game digital assets which can be traded as NFT.

In the sustainable gaming economics of Libera, players engage in a dynamic ecosystem where gameplay, in-game assets, and asset trading activities intertwine to create value and opportunity. Unlike traditional web3 gaming models that require players to spend money to play and win, Libera benefits the players to receive rewards like special items or game currency when they achieve goals or perform well. The special items are mostly from enemy drops after defeating them, by completing quests or reaching certain levels. These rewards serve as incentives, making the gaming experience more engaging and rewarding.

Create, Buy, List digital items

Players can use these rewards in various ways: to create better items within the game or to trade them as digital assets as NFT on a marketplace. These special items like; skins, rare enemies, weapons, maps etc. are intentionally made rare, ensuring that they hold their value over time. When players buy these items from the marketplace in order to level up their game, they can use those items in the game. However, once those items or the NFT are imported into the game, then it is burned from the player holdings in the wallet, ensuring that it cannot be reused and maintaining its scarcity.

This system helps to keep the game's economy stable. By limiting the availability of valuable items and ensuring that they are consumed upon use, the game's developers prevent the overabundance of valuable assets and maintain the value of in-game currency.

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